Not caused or exacerbated by resolution mods as evident by the screenshots below. There is also a rendering issue (sort of a flickering square effect) in the Royal Ludroth cutscene. It is also present for waterfall(s) in the Flooded Forest and in the Shrine Ruins camp water stream (screenshot by BSoD). The same rendering issue also can be found at the top of the Flooded Forest temple, though it's rather impractical to get there for testing purposes. Screenshot from Discord user kakasita, Handheld,, no resolution mod, Nvidia GPU
There is a rendering issue in the desert map concerning certain sand areas. The save linked in the previous post should have quests unlocked to reproduce both issues here (cutscenes can be viewed in the Gallery in "Your Room" left to the bridge on the right side of the village by talking to the Housekeeper). End of stack trace from previous location -Īt () Hardware Specs : CPU: Ryzen 7 5800X GPU: NVIDIA GTX 1080 RAM: 32GB Screenshots :Ġ0:05:55.691 |E| HLE.GuestThread.35 Application : Unhandled exception caught: : The guest program broke execution!Īt .(UInt64 reason) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1422Īt Break64(Syscall64, ExecutionContext )Īt .(Object sender, InstExceptionEventArgs e) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 37Īt (UInt64 address, Int32 imm) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 50Īt (ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 141Īt .() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031Īt _Context(Object state)Īt (ExecutionContext executionContext, ContextCallback callback, Object state)
AMD GPUs have great difficulty with this game in Windows but work well in Linux.FIXED Distant objects sometimes flicker slowly.Swkbd applet pops up twice for some reason when first creating a character.The title screen has a chance to render with too much shine/bloom effects.I've included a picture taken in-game in the screenshots below. For now, you can retrieve the pictures from AppData\Roaming\Ryujinx\sdcard\Nintendo\Album\. The camera function works, but the game will crash if you try to view the pictures via the in-game album. Game loads and plays at a variable FPS, highly dependent on hardware and renders more smoothly out in a quest than in villages.
Monster Hunter Rise Game Update Version : 1.0.0 Current on master :